TY - GEN
T1 - The Curse of Rationality in Sequential Scheduling Games
AU - Chen, Cong
AU - Xu, Yinfeng
N1 - Publisher Copyright:
© 2020, Springer Nature Switzerland AG.
PY - 2020
Y1 - 2020
N2 - Despite the emphases on computability issues in research of algorithmic game theory, the limited computational capacity of players have received far less attention. This work examines how different levels of players’ computational ability (or “rationality”) impact the outcomes of sequential scheduling games. Surprisingly, our results show that a lower level of rationality of players may lead to better equilibria. More specifically, we characterize the sequential price of anarchy (SPoA) under two different models of bounded rationality, namely, players with k-lookahead and simple-minded players. The model in which players have k-lookahead interpolates between the “perfect rationality” (k= n- 1 ) and “online greedy” (k= 0 ). Our results show that the inefficiency of equilibria (SPoA) increases in k the degree of lookahead: SPoA = O(k2) for two machines and SPoA = O(2kmin { mk, n} ) for m machines, where n is the number of players. Moreover, when players are simple-minded, the SPoA is exactly m, which coincides with the performance of “online greedy”.
AB - Despite the emphases on computability issues in research of algorithmic game theory, the limited computational capacity of players have received far less attention. This work examines how different levels of players’ computational ability (or “rationality”) impact the outcomes of sequential scheduling games. Surprisingly, our results show that a lower level of rationality of players may lead to better equilibria. More specifically, we characterize the sequential price of anarchy (SPoA) under two different models of bounded rationality, namely, players with k-lookahead and simple-minded players. The model in which players have k-lookahead interpolates between the “perfect rationality” (k= n- 1 ) and “online greedy” (k= 0 ). Our results show that the inefficiency of equilibria (SPoA) increases in k the degree of lookahead: SPoA = O(k2) for two machines and SPoA = O(2kmin { mk, n} ) for m machines, where n is the number of players. Moreover, when players are simple-minded, the SPoA is exactly m, which coincides with the performance of “online greedy”.
KW - Bounded rationality
KW - Scheduling game
KW - Sequential price of anarchy
KW - Subgame-perfect equilibrium
UR - https://www.scopus.com/pages/publications/85097900348
U2 - 10.1007/978-3-030-64946-3_21
DO - 10.1007/978-3-030-64946-3_21
M3 - 会议稿件
AN - SCOPUS:85097900348
SN - 9783030649456
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 295
EP - 308
BT - Web and Internet Economics - 16th International Conference, WINE 2020, Proceedings
A2 - Chen, Xujin
A2 - Gravin, Nikolai
A2 - Hoefer, Martin
A2 - Mehta, Ruta
PB - Springer Science and Business Media Deutschland GmbH
T2 - 16th International Conference on Web and Internet Economics, WINE 2020
Y2 - 7 December 2020 through 11 December 2020
ER -