TY - JOUR
T1 - Task Allocation Scheme for Cyber Physical Social Systems
AU - Su, Zhou
AU - Dai, Minghui
AU - Qi, Qifan
AU - Wang, Yuntao
AU - Xu, Qichao
AU - Yang, Qing
N1 - Publisher Copyright:
© 2013 IEEE.
PY - 2020/4/1
Y1 - 2020/4/1
N2 - Cyber-physical social system (CPSS) has emerged to integrate the interaction between the physical, cyber, and social world. However, due to the ever-increasing amount of sensing data and the limited resources of mobile systems, how to allocate the tasks by crowd sensing to enable a high-confidence CPSS becomes a new challenge. Therefore, in this paper we propose a novel game theoretical approach to allocate tasks with the trust and incentives in CPSS. First, with the analysis of social tie of mobile users, a trust evaluation mechanism is developed to evaluate the reputation of mobile users. Second, by introducing a virtual currency, the incentive mechanism is designed to encourage mobile users to undertake the tasks by crowd sensing. Third, based on the interaction of task requester and mobile users, a bargaining game model is presented to allocate tasks where the optimal price can be determined by the subgame perfect Nash equilibrium. Finally, extensive simulations are carried out to demonstrate that the proposal can outperform other conventional methods.
AB - Cyber-physical social system (CPSS) has emerged to integrate the interaction between the physical, cyber, and social world. However, due to the ever-increasing amount of sensing data and the limited resources of mobile systems, how to allocate the tasks by crowd sensing to enable a high-confidence CPSS becomes a new challenge. Therefore, in this paper we propose a novel game theoretical approach to allocate tasks with the trust and incentives in CPSS. First, with the analysis of social tie of mobile users, a trust evaluation mechanism is developed to evaluate the reputation of mobile users. Second, by introducing a virtual currency, the incentive mechanism is designed to encourage mobile users to undertake the tasks by crowd sensing. Third, based on the interaction of task requester and mobile users, a bargaining game model is presented to allocate tasks where the optimal price can be determined by the subgame perfect Nash equilibrium. Finally, extensive simulations are carried out to demonstrate that the proposal can outperform other conventional methods.
KW - Bargaining game
KW - cyber-physical social systems
KW - task allocation.
UR - https://www.scopus.com/pages/publications/85052638192
U2 - 10.1109/TNSE.2018.2867080
DO - 10.1109/TNSE.2018.2867080
M3 - 文章
AN - SCOPUS:85052638192
SN - 2327-4697
VL - 7
SP - 832
EP - 842
JO - IEEE Transactions on Network Science and Engineering
JF - IEEE Transactions on Network Science and Engineering
IS - 2
M1 - 8447516
ER -