TY - JOUR
T1 - Self-Learning Takagi-Sugeno Fuzzy Control With Application to Semicar Active Suspension Model
AU - Fang, Haiyang
AU - Tu, Yidong
AU - He, Shuping
AU - Wang, Hai
AU - Sun, Changyin
AU - Cheng, Shing Shin
N1 - Publisher Copyright:
© 1993-2012 IEEE.
PY - 2024/1/1
Y1 - 2024/1/1
N2 - In this article, we investigate the optimal control problem for semicar active suspension systems (SCASSs). First, we model the SCASSs by Newtonian dynamics as well as considering the uncertainties and nonlinear dynamics of the actuator. Second, in order to solve the complexity brought by uncertainties, we apply the Takagi-Sugeno (T-S) fuzzy approach to transform the SCASSs as multilinear systems, as well as solving the optimal control problem as a zero-sum problem to find the solution of Nash-equilibrium. Third, we construct a novel self-learning method based on the reinforcement learning framework, and propose two algorithms to solve the fuzzy game algebraic Riccati equation. Especially, in the second algorithm, without using any model information of the SCASSs, we only use the state and input information in control design by a self-learning manner removing the traditional dependence problem, which is more preferable for practical applications. Finally, we give a simulation result of the SCASSs to demonstrate the effectiveness and practicability for the designed self-learning algorithms.
AB - In this article, we investigate the optimal control problem for semicar active suspension systems (SCASSs). First, we model the SCASSs by Newtonian dynamics as well as considering the uncertainties and nonlinear dynamics of the actuator. Second, in order to solve the complexity brought by uncertainties, we apply the Takagi-Sugeno (T-S) fuzzy approach to transform the SCASSs as multilinear systems, as well as solving the optimal control problem as a zero-sum problem to find the solution of Nash-equilibrium. Third, we construct a novel self-learning method based on the reinforcement learning framework, and propose two algorithms to solve the fuzzy game algebraic Riccati equation. Especially, in the second algorithm, without using any model information of the SCASSs, we only use the state and input information in control design by a self-learning manner removing the traditional dependence problem, which is more preferable for practical applications. Finally, we give a simulation result of the SCASSs to demonstrate the effectiveness and practicability for the designed self-learning algorithms.
KW - Fuzzy control
KW - reinforcement learning (RL)
KW - self-learning
KW - semicar active suspension
KW - zero-sum game
UR - https://www.scopus.com/pages/publications/85163463958
U2 - 10.1109/TFUZZ.2023.3290041
DO - 10.1109/TFUZZ.2023.3290041
M3 - 文章
AN - SCOPUS:85163463958
SN - 1063-6706
VL - 32
SP - 64
EP - 74
JO - IEEE Transactions on Fuzzy Systems
JF - IEEE Transactions on Fuzzy Systems
IS - 1
ER -