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Real time 3D animation of polyhedra

  • University of Manchester

科研成果: 会议稿件 › 论文 › 同行评审

摘要

Animation is important in computer games and movies industries. But so far the main work still focuses on kinematic analysis. It is due to difficulty in on-line collision detection and wretch analysis, which leads to the difficulty in computing real movement of a 3D object in a realistic or virtual environment. The purpose of our work is to provide a virtual environment, where as a new object moves into the environment, the real motion of the object can be given automatically. In this paper, a new algorithm is proposed for real time collision detection for a polyhedron within a given 3D environment. It also gives a simple method in contact state detection and compliant motion analysis. The work can be used to give real time motion of polyhedra precisely and also-the real time motion of objects composited by polyhedra approximately.

源语言英语
页897-902
页数6
DOI
出版状态已出版 - 2003
已对外发布是
活动IEEE International Conference on Robotics, Intelligent Systems and Signal Processing, RISSP 2003 - Changsha, Hunan, 中国
期限: 8 10月 2003 → 13 10月 2003

会议

会议IEEE International Conference on Robotics, Intelligent Systems and Signal Processing, RISSP 2003
国家/地区中国
市Changsha, Hunan
时期8/10/03 → 13/10/03

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