摘要
Animation is important in computer games and movies industries. But so far the main work still focuses on kinematic analysis. It is due to difficulty in on-line collision detection and wretch analysis, which leads to the difficulty in computing real movement of a 3D object in a realistic or virtual environment. The purpose of our work is to provide a virtual environment, where as a new object moves into the environment, the real motion of the object can be given automatically. In this paper, a new algorithm is proposed for real time collision detection for a polyhedron within a given 3D environment. It also gives a simple method in contact state detection and compliant motion analysis. The work can be used to give real time motion of polyhedra precisely and also-the real time motion of objects composited by polyhedra approximately.
| 源语言 | 英语 |
|---|---|
| 页 | 897-902 |
| 页数 | 6 |
| DOI | |
| 出版状态 | 已出版 - 2003 |
| 已对外发布 | 是 |
| 活动 | IEEE International Conference on Robotics, Intelligent Systems and Signal Processing, RISSP 2003 - Changsha, Hunan, 中国 期限: 8 10月 2003 → 13 10月 2003 |
会议
| 会议 | IEEE International Conference on Robotics, Intelligent Systems and Signal Processing, RISSP 2003 |
|---|---|
| 国家/地区 | 中国 |
| 市 | Changsha, Hunan |
| 时期 | 8/10/03 → 13/10/03 |
学术指纹
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