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QoS-driven power-allocation game over fading multiple-access channels

科研成果: 书/报告/会议事项章节会议稿件同行评审

3 引用 (Scopus)

摘要

We integrate the effective capacity theory and game-theoretic approach to develop quality-of-service (QoS) driven power-allocation schemes in fading multiple-access channels (MAC). The effective capacity characterizes the capability of the wireless channels to support data transmission subject to the statistical delay QoS constraints, and the game-theoretic approach can efficiently handle the selfish behaviors of game users. In particular, each user allocates power in a selfish and noncooperative yet rational way, and its transmit power will be treated as the background noise to the other peer users. Under the above setup, we formulate the noncooperative power-allocation game, where each game user attempts to maximize its own effective capacity under the average power constraint. We focus on the two-user case and derive the Nash equilibrium and the corresponding power-allocation policy for this game. Furthermore, we show that as the delay QoS constraint becomes extremely loose, our power-allocation game reduces to the existing water-filling game. Also conducted are numerical and simulation analyses which compare the performance between our QoS-driven game based scheme and the water-filling game based scheme.

源语言英语
主期刊名GLOBECOM 2009 - 2009 IEEE Global Telecommunications Conference
DOI
出版状态已出版 - 2009
已对外发布
活动2009 IEEE Global Telecommunications Conference, GLOBECOM 2009 - Honolulu, HI, 美国
期限: 30 11月 20094 12月 2009

出版系列

姓名GLOBECOM - IEEE Global Telecommunications Conference

会议

会议2009 IEEE Global Telecommunications Conference, GLOBECOM 2009
国家/地区美国
Honolulu, HI
时期30/11/094/12/09

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