TY - JOUR
T1 - QoE-Oriented Cooperative VR Rendering and Dynamic Resource Leasing in Metaverse
AU - Liu, Nan
AU - Luan, Tom H.
AU - Wang, Yuntao
AU - Liu, Yiliang
AU - Su, Zhou
N1 - Publisher Copyright:
© 2002-2012 IEEE.
PY - 2025
Y1 - 2025
N2 - The rise of the Metaverse has ushered in a new era of social networking, offering users deeply engaging spaces to connect and participate in social activities. However, rendering these virtual environments is resource-intensive. With many users accessing simultaneously and requiring diverse Metaverse services, optimizing Metaverse resources to deliver the best quality-of-experience (QoE) for users is a significant challenge. In this paper, we propose a cooperative virtual reality (VR) rendering and dynamic resource leasing mechanism to address this issue. Specifically, we first introduce a cooperative VR scene pre-rendering framework between users and Planets (i.e., edge servers hosting users), and establish a new user QoE metric named EdgeVRQoE which considers both rendering delay and visual quality. We formulate the multidimensional rendering resources (e.g., GPU, CPU, and outbound bandwidth) leasing problem between Planets and users as a double-layer decision problem, and devise a hybrid action multi-agent reinforcement learning-based dynamic resource auction mechanism to efficiently allocate limited resources of Planets in a distributed and adaptive manner. Extensive simulations demonstrate that our proposed scheme outperforms the representatives in user QoE and resource utilization efficiency. Particularly, the proposed scheme shows at least an 18-fold improvement in QoE over other schemes, demonstrating its capability in providing immersive Metaverse experiences.
AB - The rise of the Metaverse has ushered in a new era of social networking, offering users deeply engaging spaces to connect and participate in social activities. However, rendering these virtual environments is resource-intensive. With many users accessing simultaneously and requiring diverse Metaverse services, optimizing Metaverse resources to deliver the best quality-of-experience (QoE) for users is a significant challenge. In this paper, we propose a cooperative virtual reality (VR) rendering and dynamic resource leasing mechanism to address this issue. Specifically, we first introduce a cooperative VR scene pre-rendering framework between users and Planets (i.e., edge servers hosting users), and establish a new user QoE metric named EdgeVRQoE which considers both rendering delay and visual quality. We formulate the multidimensional rendering resources (e.g., GPU, CPU, and outbound bandwidth) leasing problem between Planets and users as a double-layer decision problem, and devise a hybrid action multi-agent reinforcement learning-based dynamic resource auction mechanism to efficiently allocate limited resources of Planets in a distributed and adaptive manner. Extensive simulations demonstrate that our proposed scheme outperforms the representatives in user QoE and resource utilization efficiency. Particularly, the proposed scheme shows at least an 18-fold improvement in QoE over other schemes, demonstrating its capability in providing immersive Metaverse experiences.
KW - MARL
KW - Metaverse
KW - QoE
KW - cooperative VR rendering
KW - dynamic resource leasing
UR - https://www.scopus.com/pages/publications/105005181870
U2 - 10.1109/TMC.2025.3569695
DO - 10.1109/TMC.2025.3569695
M3 - 文章
AN - SCOPUS:105005181870
SN - 1536-1233
VL - 24
SP - 10247
EP - 10263
JO - IEEE Transactions on Mobile Computing
JF - IEEE Transactions on Mobile Computing
IS - 10
ER -