TY - JOUR
T1 - Moving Consumers from Free to Fee in Platform-Based Markets
T2 - An Empirical Study of Multiplayer Online Battle Arena Games
AU - Wang, Le
AU - Lowry, Paul Benjamin
AU - Luo, Xin
AU - Li, Han
N1 - Publisher Copyright:
© 2022 INFORMS.
PY - 2023/3
Y1 - 2023/3
N2 - Companies in platform-based business markets have widely embraced freemium business models where profit primarily depends on a minority of paying customers. However, the key challenge of these models is transitioning participants from free users to paying consumers. To encourage paid consumption, companies often rely on product differentiation such as providing consumers who pay for products or services with enhanced features. However, limited research has addressed how such product differentiation may convert consumers from "free"to "fee."Our research examines the multiplayer online battle arena (MOBA) game as a compelling example of a freemium platform-based business model. We contribute to the freemium literature by introducing three new MOBA-specific differentiations-character competency, character variety, and character-appearance differentiation. We also extend consumption values theory into a dual-path model to unveil the underlying mechanisms through which product differentiation influences in-game purchase. We empirically validate our dual-pathmodel using data froma two-wave longitudinal experiment and three cross-sectional experiments. Our findings support opposing mediating paths for product differentiation in character competency and variety and indicate that these two types of differentiation can indeed undermine perceived game fairness. Conversely, character-appearance differentiation exerts only a positive influence on players' purchasing of in-game items. Consequently, the findings of this study have important potential implications for platform-based companies leveraging freemiumbusinessmodels that seek to increase their share of paying customers.
AB - Companies in platform-based business markets have widely embraced freemium business models where profit primarily depends on a minority of paying customers. However, the key challenge of these models is transitioning participants from free users to paying consumers. To encourage paid consumption, companies often rely on product differentiation such as providing consumers who pay for products or services with enhanced features. However, limited research has addressed how such product differentiation may convert consumers from "free"to "fee."Our research examines the multiplayer online battle arena (MOBA) game as a compelling example of a freemium platform-based business model. We contribute to the freemium literature by introducing three new MOBA-specific differentiations-character competency, character variety, and character-appearance differentiation. We also extend consumption values theory into a dual-path model to unveil the underlying mechanisms through which product differentiation influences in-game purchase. We empirically validate our dual-pathmodel using data froma two-wave longitudinal experiment and three cross-sectional experiments. Our findings support opposing mediating paths for product differentiation in character competency and variety and indicate that these two types of differentiation can indeed undermine perceived game fairness. Conversely, character-appearance differentiation exerts only a positive influence on players' purchasing of in-game items. Consequently, the findings of this study have important potential implications for platform-based companies leveraging freemiumbusinessmodels that seek to increase their share of paying customers.
KW - Freemium markets
KW - MOBA game
KW - consumption values theory
KW - difference-in-difference model
KW - fairness
KW - horizontal differentiation
KW - longitudinal experiment
KW - vertical differentiation
UR - https://www.scopus.com/pages/publications/85161817692
U2 - 10.1287/isre.2022.1127
DO - 10.1287/isre.2022.1127
M3 - 文章
AN - SCOPUS:85161817692
SN - 1047-7047
VL - 34
SP - 257
EP - 296
JO - Information Systems Research
JF - Information Systems Research
IS - 1
ER -