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Minimizing illumination differences for 3D to 2D face recognition using lighting maps

  • Xi Zhao
  • , Georgios Evangelopoulos
  • , Dat Chu
  • , Shishir Shah
  • , Ioannis A. Kakadiaris
  • University of Houston

科研成果: 期刊稿件文章同行评审

22 引用 (Scopus)

摘要

Asymmetric 3D to 2D face recognition has gained attention from the research community since the real-world application of 3D to 3D recognition is limited by the unavailability of inexpensive 3D data acquisition equipment. A 3D to 2D face recognition system explicitly relies on 3D facial data to account for uncontrolled image conditions related to head pose or illumination. We build upon such a system, which matches relit gallery textures with pose-normalized probe images, using the gallery facial meshes. The relighting process, however, is based on an assumption of indoor lighting conditions and limits recognition performance on outdoor images. In this paper, we propose a novel method for minimizing illumination difference by unlighting a 3D face texture via albedo estimation using lighting maps. The algorithm is evaluated on challenging databases (UHDB30, UHDB11, FRGC v2.0) with drastic lighting and pose variations. The experimental results demonstrate the robustness of our method for estimating the albedo from both indoor and outdoor captured images, and the effectiveness and efficiency for illumination normalization in face recognition.

源语言英语
文章编号6678197
页(从-至)725-736
页数12
期刊IEEE Transactions on Cybernetics
44
5
DOI
出版状态已出版 - 5月 2014
已对外发布

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