TY - JOUR
T1 - Interference Cooperation via Distributed Game in 5G Networks
AU - Fu, Shu
AU - Su, Zhou
AU - Jia, Yunjian
AU - Zhou, Haibo
AU - Jin, Yi
AU - Ren, Ju
AU - Wu, Bin
AU - Huq, Kazi Mohammed Saidul
N1 - Publisher Copyright:
© 2014 IEEE.
PY - 2019/2
Y1 - 2019/2
N2 - Nash noncooperative power game is an effective method to implement interference cooperation in downlink multiuser multiple-input multiple-output (MU-MIMO). Power equilibrium point of Nash noncooperative power game can achieve a satisfactory tradeoff between self-benefits of Internet of Things (IoT) users and interference between IoT users which largely enhance the edge IoT user throughput. However, either power strategy space, i.e., the enabled range of power allocation for IoT users, or overall BS transmit power in the existing Nash noncooperative power games is generally static. This limits the performance of systems, especially in IoT systems, etc., in 5G. As an effort to address these problems, we design a novel framework of Nash noncooperative game with iterative convergence for downlink MU-MIMO. We first decompose the MU-MIMO into multiple virtual single-antenna transmit-receive pairs with a stream analytical model. Afterwards, based on streams, we propose a noncooperative water-filling power game with pricing (WFPGP) where the power strategy space of each stream can be dynamically determined by iterative water-filling. We derive the sufficient condition for the existence and uniqueness of WFPGP game, in which the verification of the sufficient condition can be executed in a distributed manner. By simulations, we verify the performance of WFPGP compared to other Nash noncooperative games.
AB - Nash noncooperative power game is an effective method to implement interference cooperation in downlink multiuser multiple-input multiple-output (MU-MIMO). Power equilibrium point of Nash noncooperative power game can achieve a satisfactory tradeoff between self-benefits of Internet of Things (IoT) users and interference between IoT users which largely enhance the edge IoT user throughput. However, either power strategy space, i.e., the enabled range of power allocation for IoT users, or overall BS transmit power in the existing Nash noncooperative power games is generally static. This limits the performance of systems, especially in IoT systems, etc., in 5G. As an effort to address these problems, we design a novel framework of Nash noncooperative game with iterative convergence for downlink MU-MIMO. We first decompose the MU-MIMO into multiple virtual single-antenna transmit-receive pairs with a stream analytical model. Afterwards, based on streams, we propose a noncooperative water-filling power game with pricing (WFPGP) where the power strategy space of each stream can be dynamically determined by iterative water-filling. We derive the sufficient condition for the existence and uniqueness of WFPGP game, in which the verification of the sufficient condition can be executed in a distributed manner. By simulations, we verify the performance of WFPGP compared to other Nash noncooperative games.
KW - Iterative water-filling (IWF)
KW - Nash noncooperative game
KW - multiuser multiple-input multiple-output (MU-MIMO)
KW - pricing game
UR - https://www.scopus.com/pages/publications/85028501209
U2 - 10.1109/JIOT.2017.2743116
DO - 10.1109/JIOT.2017.2743116
M3 - 文章
AN - SCOPUS:85028501209
SN - 2327-4662
VL - 6
SP - 311
EP - 320
JO - IEEE Internet of Things Journal
JF - IEEE Internet of Things Journal
IS - 1
M1 - 8014424
ER -