TY - JOUR
T1 - Facial Expressions-Controlled Flight Game With Haptic Feedback for Stroke Rehabilitation
T2 - A Proof-of-Concept Study
AU - Li, Min
AU - Wu, Zonglin
AU - Zhao, Chen Guang
AU - Yuan, Hua
AU - Wang, Tianci
AU - Xie, Jun
AU - Xu, Guanghua
AU - Luo, Shan
N1 - Publisher Copyright:
© 2016 IEEE.
PY - 2022/7/1
Y1 - 2022/7/1
N2 - Most stroke patients suffer from a combination of motor and sensory dysfunction and central facial paralysis. Specific rehabilitation training is required to restore those functions. Current research focuses on developing stimulating and straightforward rehabilitation training processes so that patients adhere to the training at home after hospital release. This study proposes enhancing patients' enthusiasm to participate in facial muscle exercises and improving their postural perception and balance by controlling virtual objects to complete assigned tasks in virtual reality games using different facial expressions with the assistance of haptic feedback. The different rehabilitation exercises for motor, sensory, and facial dysfunctions were combined in one virtual reality game for the first time. The proposed haptic feedback device was modeled, simulated, and characterized. A user study was conducted to validate the proposed system. The experiment result shows that all the designed functions of the comprehensive stroke rehabilitation virtual reality game can be achieved. The added haptic feedback enhances the performance of the aircraft control with facial expressions by lowering the trajectory deviation by 22.57%. This implies that the proposed game may improve users' performance, thus attracting them to conduct more training.
AB - Most stroke patients suffer from a combination of motor and sensory dysfunction and central facial paralysis. Specific rehabilitation training is required to restore those functions. Current research focuses on developing stimulating and straightforward rehabilitation training processes so that patients adhere to the training at home after hospital release. This study proposes enhancing patients' enthusiasm to participate in facial muscle exercises and improving their postural perception and balance by controlling virtual objects to complete assigned tasks in virtual reality games using different facial expressions with the assistance of haptic feedback. The different rehabilitation exercises for motor, sensory, and facial dysfunctions were combined in one virtual reality game for the first time. The proposed haptic feedback device was modeled, simulated, and characterized. A user study was conducted to validate the proposed system. The experiment result shows that all the designed functions of the comprehensive stroke rehabilitation virtual reality game can be achieved. The added haptic feedback enhances the performance of the aircraft control with facial expressions by lowering the trajectory deviation by 22.57%. This implies that the proposed game may improve users' performance, thus attracting them to conduct more training.
KW - Haptic feedback
KW - stroke rehabilitation
KW - virtual reality rehabilitation game
UR - https://www.scopus.com/pages/publications/85129678379
U2 - 10.1109/LRA.2022.3170214
DO - 10.1109/LRA.2022.3170214
M3 - 文章
AN - SCOPUS:85129678379
SN - 2377-3766
VL - 7
SP - 6351
EP - 6358
JO - IEEE Robotics and Automation Letters
JF - IEEE Robotics and Automation Letters
IS - 3
ER -