TY - GEN
T1 - An integrated baseball digest system using maximum entropy method
AU - Han, Mei
AU - Hua, Wei
AU - Xu, Wei
AU - Gong, Yihong
N1 - Publisher Copyright:
© 2002 ACM.
PY - 2002/12/1
Y1 - 2002/12/1
N2 - In this paper, we propose a novel system that is able to automatically detect and classify highlights from baseball game videos in TV broadcast. The digest system gives complete indexes of a baseball game which cover all of the status changes in a game. We achieve this by seamlessly integrating image, audio and speech clues using a maximum entropy based method. What distinguishes our system from previous ones is that we emphasize on the integration of multimedia features and the acquisition of domain knowledge through machine learning process. Integration of multimedia features is important because with the current state-of-the-art image and audio analysis techniques, most image and audio features we can extract from videos are very low level, and detecting/classifying sports game highlights based on features from single medium are doomed to yield poor performances. Acquiring domain knowledge through learning process is preferred over heuristic rules because machine learning process is more powerful for discovering and expressing domain knowledge. We perform extensive experiments on game videos including various stadiums, teams and broadcasted by different TV stations.
AB - In this paper, we propose a novel system that is able to automatically detect and classify highlights from baseball game videos in TV broadcast. The digest system gives complete indexes of a baseball game which cover all of the status changes in a game. We achieve this by seamlessly integrating image, audio and speech clues using a maximum entropy based method. What distinguishes our system from previous ones is that we emphasize on the integration of multimedia features and the acquisition of domain knowledge through machine learning process. Integration of multimedia features is important because with the current state-of-the-art image and audio analysis techniques, most image and audio features we can extract from videos are very low level, and detecting/classifying sports game highlights based on features from single medium are doomed to yield poor performances. Acquiring domain knowledge through learning process is preferred over heuristic rules because machine learning process is more powerful for discovering and expressing domain knowledge. We perform extensive experiments on game videos including various stadiums, teams and broadcasted by different TV stations.
UR - https://www.scopus.com/pages/publications/85086812642
U2 - 10.1145/641007.641081
DO - 10.1145/641007.641081
M3 - 会议稿件
AN - SCOPUS:85086812642
T3 - Proceedings of the 10th ACM International Conference on Multimedia, MULTIMEDIA 2002
SP - 347
EP - 350
BT - Proceedings of the 10th ACM International Conference on Multimedia, MULTIMEDIA 2002
PB - Association for Computing Machinery, Inc
T2 - 10th ACM International Conference on Multimedia, MULTIMEDIA 2002
Y2 - 1 December 2002 through 6 December 2002
ER -