TY - JOUR
T1 - A Game Theoretic Approach to Parked Vehicle Assisted Content Delivery in Vehicular Ad Hoc Networks
AU - Su, Zhou
AU - Xu, Qichao
AU - Hui, Yilong
AU - Wen, Mi
AU - Guo, Song
N1 - Publisher Copyright:
© 1967-2012 IEEE.
PY - 2017/7
Y1 - 2017/7
N2 - Recently, parked vehicles have been shown to be useful to deliver content in vehicular ad hoc networks, where the parked vehicles can form social communities to share and exchange content with other moving vehicles and road side units (RSUs). However, as it takes resource such as bandwidth and power for parked vehicles and RSUs to deliver content, the incentive scheme with the optimal pricing strategy needs to be studied. Furthermore, because multiple places including RSUs and parked vehicles can deliver content to moving vehicles, the optimal algorithm to determine where to obtain the requested content should also be discussed. Therefore, in this paper, we first propose a framework of content delivery with parked vehicles, where moving vehicles can obtain content from both the RSU and parked vehicles according to the competition and cooperation among them. Then, based on a Stackelberg game, we develop a pricing model where each of the three players, including moving vehicles, RSU, and parked vehicles, can obtain their maximum utilities. Next, a gradient based iteration algorithm is presented to obtain the Stackelberg equilibrium. Finally, the simulation results prove that the proposal can outperform other conventional methods and that each player in the game can obtain its optimal strategy during the content delivery.
AB - Recently, parked vehicles have been shown to be useful to deliver content in vehicular ad hoc networks, where the parked vehicles can form social communities to share and exchange content with other moving vehicles and road side units (RSUs). However, as it takes resource such as bandwidth and power for parked vehicles and RSUs to deliver content, the incentive scheme with the optimal pricing strategy needs to be studied. Furthermore, because multiple places including RSUs and parked vehicles can deliver content to moving vehicles, the optimal algorithm to determine where to obtain the requested content should also be discussed. Therefore, in this paper, we first propose a framework of content delivery with parked vehicles, where moving vehicles can obtain content from both the RSU and parked vehicles according to the competition and cooperation among them. Then, based on a Stackelberg game, we develop a pricing model where each of the three players, including moving vehicles, RSU, and parked vehicles, can obtain their maximum utilities. Next, a gradient based iteration algorithm is presented to obtain the Stackelberg equilibrium. Finally, the simulation results prove that the proposal can outperform other conventional methods and that each player in the game can obtain its optimal strategy during the content delivery.
KW - Content delivery
KW - Stackelberg game
KW - parked vehicle applications
KW - vehicular ad hoc networks
UR - https://www.scopus.com/pages/publications/85029636767
U2 - 10.1109/TVT.2016.2630300
DO - 10.1109/TVT.2016.2630300
M3 - 文章
AN - SCOPUS:85029636767
SN - 0018-9545
VL - 66
SP - 6461
EP - 6474
JO - IEEE Transactions on Vehicular Technology
JF - IEEE Transactions on Vehicular Technology
IS - 7
M1 - 7747510
ER -