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父母心理控制与初中生网络游戏成瘾的相关性

  • Xi Wang
  • , Hong Jiang
  • , Lina Wang
  • , Hua Zhang
  • , Wei Zhang
  • , Le Ma
  • The First Affiliated Hospital of Xi’an Jiaotong University

科研成果: 期刊稿件文章同行评审

摘要

Objective To analyze the relationship between parental psychological control and Internet Gaming Disorder IGD among junior high school students so as to provide evidence for preventing IGD development in adolescents. Methods From August 2019 to February 2020 a survey was conducted among 1 169 junior high school students from three middle schools in Xi’an using stratified cluster sampling. The Parental Psychological Control Scale and IGD Scale were administered to assess parental psychological control and IGD prevalence. Univariate and binary Logistic regression analyses were used to explore IGD risk factors and their correlation with parental psychological control. Results The detection rate of IGD in middle school students was 19.9% 184/ 1 169 . Multivariate Logistic regression revealed that compared to those with lower parental psychological control scores ≤21 points students with higher parental psychological control scores >21 points had a higher risk of IGD OR = 1.82 95%CI = 1.21-2.74 a 1.58-fold higher risk of self-perceived gaming addiction 95%CI= 1.07-2.30 as well as reduced likelihood of seeking external help to reduce gaming time OR= 0.66 95%CI= 0.47-0.94 P<0.05 . Conclusions Parental psychological control may elevate the risks of IGD and self-perceived addiction while diminishing proactive help-seeking behaviors to reduce gaming time. Parents should enhance communication with adolescents and provide positive guidance to mitigate potential gaming-related harms.

投稿的翻译标题Relevance between parental psychological control and Internet gaming disorder in middle school students
源语言繁体中文
页(从-至)544-547
页数4
期刊Chinese Journal of School Health
46
4
DOI
出版状态已出版 - 2025
已对外发布

联合国可持续发展目标

此成果有助于实现下列可持续发展目标:

  1. 可持续发展目标 3 - 良好健康与福祉
    可持续发展目标 3 良好健康与福祉

关键词

  • Behavior addictive
  • Legal guardians
  • Mental health
  • Regression analysis
  • Students
  • Video games

学术指纹

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