Abstract
For a given convex polygon with inner angle no less than frac(2, 3) π and boundary edge bounded by [l, α l] for 1 ≤ α ≤ 1.4, where l is a given standard bar's length, we investigate the problem of triangulating the polygon using some Steiner points such that (i) the length of each edge in triangulation is bounded by [β l, 2 l], where β is a given constant and meets 0 < β ≤ frac(1, 2), and (ii) the number of non-standard bars in the triangulation is minimum. This problem is motivated by practical applications and has not been studied previously. In this paper, we present a heuristic to solve the above problem, which is based on the heuristic to generate a triangular mesh with less number of non-standard bars and shorter maximal edge length, and a process to make the length of each edge lower bounded. Our procedure is simple and easily implemented for this problem, and we prove that it has good performance guaranteed.
| Original language | English |
|---|---|
| Pages (from-to) | 143-151 |
| Number of pages | 9 |
| Journal | Theoretical Computer Science |
| Volume | 389 |
| Issue number | 1-2 |
| DOIs | |
| State | Published - 10 Dec 2007 |
Keywords
- Convex polygon
- Mesh generation
- Triangulation
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