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Therapeutic Benefits of Xbox Kinect Training on Upper Limb Motor Function in Chronic Stroke Patients

  • Ain Qurat Ul
  • , Sara Khan
  • , Summaiya Ishtiaq
  • , Alrawda Alsaied
  • , Tian Liu
  • , Jue Wang
  • Xi'an Jiaotong University
  • National Engineering Research Center for Healthcare Devices
  • Key Laboratory of Neuro-Informatics and Rehabilitation Engineering of Ministry of Civil Affairs
  • Mukkabir College Gujrat
  • Shifa Tameer-e-Millat University
  • Shandong University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

Objective: The use Xbox Kinect in stroke rehabilitation is recently increased due to its therapeutic effects. The current study aims to investigate the effect of Xbox based Kinect training for rehabilitation of upper limb function in stroke patients. Methods: A single blinded randomized control experiment was carried out on chronic stroke patients referred from the outpatient rehabilitation department of the Railway General Hospital in Rawalpindi. A total of 56 patients were included in the trial, with 50 completing the intervention (25 in the Xbox Kinect Training Group and 25 in the Exercise Training Group). The outcome measures were measured using the Modified Ashworth Scale (MAS) and the Wolf Motor Function Test (WMFT) before and after the 6-week intervention. The study was approved by Riphah International University's ethical committee, and all participants signed a written informed consent form before taking part. Results: Mean age of participants in Xbox training group was 57.48 10.60 and in exercise training group mean age was 57.68 10.43. MAS had no significant difference across the two group 0.338 however, it was significantly improved in both groups (XKTG < 0.001, ETG =0.009). Significant improvement across group was observed in WMFT (0.001) both within subject and across subjects favoring Xbox Kinect training group. Conclusion: When used as adjunct virtual reality training through Xbox Kinect is advantageous in accelerating motor recovery of upper extremity and therefore improves activities of daily living. We recommend virtual reality based training to be a part of routinely rehabilitation techniques for better outcomes in chronic stroke patients.

Original languageEnglish
Title of host publication2022 8th International Conference on Virtual Reality, ICVR 2022
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages142-146
Number of pages5
ISBN (Electronic)9781665479110
DOIs
StatePublished - 2022
Event8th International Conference on Virtual Reality, ICVR 2022 - Nanjing, China
Duration: 26 May 202228 May 2022

Publication series

NameInternational Conference on Virtual Rehabilitation, ICVR
Volume2022-May
ISSN (Electronic)2331-9569

Conference

Conference8th International Conference on Virtual Reality, ICVR 2022
Country/TerritoryChina
CityNanjing
Period26/05/2228/05/22

Keywords

  • Xbox 360
  • chronic stroke
  • kinect
  • rehabilitation
  • upper extremity
  • virtual reality

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