TY - JOUR
T1 - The engagement–addiction dilemma
T2 - an empirical evaluation of mobile user interface and mobile game affordance
AU - Yang, Qianwen
AU - Gong, Xiang
N1 - Publisher Copyright:
© 2021, Emerald Publishing Limited.
PY - 2021/11
Y1 - 2021/11
N2 - Purpose: The engagement–addiction dilemma has been commonly observed in the information technology (IT) industry. However, this issue has received limited research attention in the information system (IS) discipline. Drawing on the stimulus–organism–response (SOR) framework, this study explores the engagement–addiction dilemma in the use of mobile games and highlights the impacts of game design features, namely, mobile user interface and mobile game affordance. Design/methodology/approach: The research model was empirically validated using a longitudinal survey data from 410 mobile game users in China. Findings: The empirical results offer several key findings. First, mobile user interface and mobile game affordance positively affect telepresence and social presence, which lead to meaningful engagement and mobile game addiction. Second, a high-quality of mobile user interface positively moderates the effects of mobile game affordance on telepresence and social presence. Originality/value: This study contributes to the literature by theorizing and empirically testing the impacts of game design features on the engagement-addiction dilemma.
AB - Purpose: The engagement–addiction dilemma has been commonly observed in the information technology (IT) industry. However, this issue has received limited research attention in the information system (IS) discipline. Drawing on the stimulus–organism–response (SOR) framework, this study explores the engagement–addiction dilemma in the use of mobile games and highlights the impacts of game design features, namely, mobile user interface and mobile game affordance. Design/methodology/approach: The research model was empirically validated using a longitudinal survey data from 410 mobile game users in China. Findings: The empirical results offer several key findings. First, mobile user interface and mobile game affordance positively affect telepresence and social presence, which lead to meaningful engagement and mobile game addiction. Second, a high-quality of mobile user interface positively moderates the effects of mobile game affordance on telepresence and social presence. Originality/value: This study contributes to the literature by theorizing and empirically testing the impacts of game design features on the engagement-addiction dilemma.
KW - Engagement-addiction dilemma
KW - Mobile game addiction
KW - Mobile game affordance
KW - Mobile user interface
KW - Stimulus–organism–response framework
KW - Technology addiction
UR - https://www.scopus.com/pages/publications/85102494681
U2 - 10.1108/INTR-11-2020-0622
DO - 10.1108/INTR-11-2020-0622
M3 - 文章
AN - SCOPUS:85102494681
SN - 1066-2243
VL - 31
SP - 1745
EP - 1768
JO - Internet Research
JF - Internet Research
IS - 5
ER -