The engagement–addiction dilemma: an empirical evaluation of mobile user interface and mobile game affordance

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62 Scopus citations

Abstract

Purpose: The engagement–addiction dilemma has been commonly observed in the information technology (IT) industry. However, this issue has received limited research attention in the information system (IS) discipline. Drawing on the stimulus–organism–response (SOR) framework, this study explores the engagement–addiction dilemma in the use of mobile games and highlights the impacts of game design features, namely, mobile user interface and mobile game affordance. Design/methodology/approach: The research model was empirically validated using a longitudinal survey data from 410 mobile game users in China. Findings: The empirical results offer several key findings. First, mobile user interface and mobile game affordance positively affect telepresence and social presence, which lead to meaningful engagement and mobile game addiction. Second, a high-quality of mobile user interface positively moderates the effects of mobile game affordance on telepresence and social presence. Originality/value: This study contributes to the literature by theorizing and empirically testing the impacts of game design features on the engagement-addiction dilemma.

Original languageEnglish
Pages (from-to)1745-1768
Number of pages24
JournalInternet Research
Volume31
Issue number5
DOIs
StatePublished - Nov 2021

Keywords

  • Engagement-addiction dilemma
  • Mobile game addiction
  • Mobile game affordance
  • Mobile user interface
  • Stimulus–organism–response framework
  • Technology addiction

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