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Popularity-Aware Incentive-Compatible Dynamic Service Caching in Mobile Edge Computing

  • Yiming Chen
  • , Xingyuan Hu
  • , Shimin Gong
  • , Zhou Su
  • , Bo Gu
  • Sun Yaj-sen University
  • Guangdong Provincial Key Laboratory of Fire Science and Intelligent Emergency Technology

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

In mobile edge computing systems, base station (BS) equipped with edge servers can provide computing services to users to reduce their task durations. The BS prices the service programs based on user demand to maximize its own profits. Additionally, due to limited caching capacity and variations in service programs popularity, the BS has to dynamically select which service programs to cache. To address the conflict between high profits requirement and system instability, we propose a two time-scale framework to optimize service caching, pricing and task offloading. Under the small time scale, by modeling the interaction between the BS and users as a two-stage game, we derive the optimal offloading strategy and pricing algorithm. Then, we deduce the existence of equilibrium points. Under the large time scale, we propose a game-nested deep reinforcement learning algorithm to dynamically adjust the service caching according to estimated popularity information. Extensive data based simulations demonstrate the efficiency of the proposed approach.

Original languageEnglish
Title of host publicationGLOBECOM 2024 - 2024 IEEE Global Communications Conference
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages3346-3351
Number of pages6
ISBN (Electronic)9798350351255
DOIs
StatePublished - 2024
Event2024 IEEE Global Communications Conference, GLOBECOM 2024 - Cape Town, South Africa
Duration: 8 Dec 202412 Dec 2024

Publication series

NameProceedings - IEEE Global Communications Conference, GLOBECOM
ISSN (Print)2334-0983
ISSN (Electronic)2576-6813

Conference

Conference2024 IEEE Global Communications Conference, GLOBECOM 2024
Country/TerritorySouth Africa
CityCape Town
Period8/12/2412/12/24

Keywords

  • Mobile edge computing
  • Stackelberg game
  • deep reinforcement learning
  • dynamic service caching
  • two time-scale framework

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