TY - GEN
T1 - Neural Triangular Mesh Compression Based Efficient Neural Radiance Fields
AU - Zhang, Weili
AU - Guo, Yu
AU - Wang, Jing
AU - Wang, Fei
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2025.
PY - 2025
Y1 - 2025
N2 - Topological polygon-based approaches have facilitated the rendering of neural radiance fields through traditional polygon rasterization pipelines. However, challenges persist in neural rendering, such as extended training durations and substantial storage demands. We introduce a multi-resolution dense voxel-based representation aimed at accelerating the model’s training process and a neural triangular mesh to compress the model in this paper. The dense voxels directly capture 3D geometry and learn each vertex’s feature, and other points’ features in the scene are obtained by trilinear interpolation, which reduces the size of the MLP and makes faster convergence. Only the feature vectors of the points that make up the surface of the scene need to be stored, thus greatly reducing the storage space required for the model. Experimental results on multiple public datasets demonstrate that our method substantially enhances training efficiency without compromising rendering quality. The model’s training time is reduced to 1/6 of the original and only 30% of the storage space is required. Visualized experimental results further confirm our proposed method’s high-quality novel view synthesis capabilities.
AB - Topological polygon-based approaches have facilitated the rendering of neural radiance fields through traditional polygon rasterization pipelines. However, challenges persist in neural rendering, such as extended training durations and substantial storage demands. We introduce a multi-resolution dense voxel-based representation aimed at accelerating the model’s training process and a neural triangular mesh to compress the model in this paper. The dense voxels directly capture 3D geometry and learn each vertex’s feature, and other points’ features in the scene are obtained by trilinear interpolation, which reduces the size of the MLP and makes faster convergence. Only the feature vectors of the points that make up the surface of the scene need to be stored, thus greatly reducing the storage space required for the model. Experimental results on multiple public datasets demonstrate that our method substantially enhances training efficiency without compromising rendering quality. The model’s training time is reduced to 1/6 of the original and only 30% of the storage space is required. Visualized experimental results further confirm our proposed method’s high-quality novel view synthesis capabilities.
KW - Model compression
KW - Multi-resolution dense voxel
KW - Neural radiance field
KW - Neural triangular mesh
KW - Training acceleration
UR - https://www.scopus.com/pages/publications/105010118311
U2 - 10.1007/978-981-96-6975-2_12
DO - 10.1007/978-981-96-6975-2_12
M3 - 会议稿件
AN - SCOPUS:105010118311
SN - 9789819669745
T3 - Communications in Computer and Information Science
SP - 168
EP - 182
BT - Neural Information Processing - 31st International Conference, ICONIP 2024, Proceedings
A2 - Mahmud, Mufti
A2 - Doborjeh, Maryam
A2 - Wong, Kevin
A2 - Leung, Andrew Chi Sing
A2 - Doborjeh, Zohreh
A2 - Tanveer, M.
PB - Springer Science and Business Media Deutschland GmbH
T2 - 31st International Conference on Neural Information Processing, ICONIP 2024
Y2 - 2 December 2024 through 6 December 2024
ER -