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Moving Consumers from Free to Fee in Platform-Based Markets: An Empirical Study of Multiplayer Online Battle Arena Games

  • Le Wang
  • , Paul Benjamin Lowry
  • , Xin Luo
  • , Han Li
  • Virginia Polytechnic Institute and State University
  • University of New Mexico

Research output: Contribution to journalArticlepeer-review

54 Scopus citations

Abstract

Companies in platform-based business markets have widely embraced freemium business models where profit primarily depends on a minority of paying customers. However, the key challenge of these models is transitioning participants from free users to paying consumers. To encourage paid consumption, companies often rely on product differentiation such as providing consumers who pay for products or services with enhanced features. However, limited research has addressed how such product differentiation may convert consumers from "free"to "fee."Our research examines the multiplayer online battle arena (MOBA) game as a compelling example of a freemium platform-based business model. We contribute to the freemium literature by introducing three new MOBA-specific differentiations-character competency, character variety, and character-appearance differentiation. We also extend consumption values theory into a dual-path model to unveil the underlying mechanisms through which product differentiation influences in-game purchase. We empirically validate our dual-pathmodel using data froma two-wave longitudinal experiment and three cross-sectional experiments. Our findings support opposing mediating paths for product differentiation in character competency and variety and indicate that these two types of differentiation can indeed undermine perceived game fairness. Conversely, character-appearance differentiation exerts only a positive influence on players' purchasing of in-game items. Consequently, the findings of this study have important potential implications for platform-based companies leveraging freemiumbusinessmodels that seek to increase their share of paying customers.

Original languageEnglish
Pages (from-to)257-296
Number of pages40
JournalInformation Systems Research
Volume34
Issue number1
DOIs
StatePublished - Mar 2023

Keywords

  • Freemium markets
  • MOBA game
  • consumption values theory
  • difference-in-difference model
  • fairness
  • horizontal differentiation
  • longitudinal experiment
  • vertical differentiation

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