Fast Generating A Large Number of Gumbel-Max Variables

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4 Scopus citations

Abstract

The well-known Gumbel-Max Trick for sampling elements from a categorical distribution (or more generally a nonnegative vector) and its variants have been widely used in areas such as machine learning and information retrieval. To sample a random element i (or a Gumbel-Max variable i) in proportion to its positive weight vi, the Gumbel-Max Trick first computes a Gumbel random variable gi for each positive weight element i, and then samples the element i with the largest value of gi + ln vi. Recently, applications including similarity estimation and graph embedding require to generate k independent Gumbel-Max variables from high dimensional vectors. However, it is computationally expensive for a large k (e.g., hundreds or even thousands) when using the traditional Gumbel-Max Trick. To solve this problem, we propose a novel algorithm, FastGM, that reduces the time complexity from O(kn+) to O(kln k + n+), where n+ is the number of positive elements in the vector of interest. Instead of computing k independent Gumbel random variables directly, we find that there exists a technique to generate these variables in descending order. Using this technique, our method FastGM computes variables gi + ln vi for all positive elements i in descending order. As a result, FastGM significantly reduces the computation time because we can stop the procedure of Gumbel random variables computing for many elements especially for those with small weights. Experiments on a variety of real-world datasets show that FastGM is orders of magnitude faster than state-of-the-art methods without sacrificing accuracy and incurring additional expenses.

Original languageEnglish
Title of host publicationThe Web Conference 2020 - Proceedings of the World Wide Web Conference, WWW 2020
PublisherAssociation for Computing Machinery, Inc
Pages796-807
Number of pages12
ISBN (Electronic)9781450370233
DOIs
StatePublished - 20 Apr 2020
Event29th International World Wide Web Conference, WWW 2020 - Taipei, Taiwan, Province of China
Duration: 20 Apr 202024 Apr 2020

Publication series

NameThe Web Conference 2020 - Proceedings of the World Wide Web Conference, WWW 2020

Conference

Conference29th International World Wide Web Conference, WWW 2020
Country/TerritoryTaiwan, Province of China
CityTaipei
Period20/04/2024/04/20

Keywords

  • Graph embedding
  • Gumbel-Max Trick
  • Sketching

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