TY - GEN
T1 - Dynamic power strategy space for non-cooperative power game with pricing
AU - Fu, Shu
AU - Su, Zhou
N1 - Publisher Copyright:
© 2017 IEEE.
PY - 2017/7/2
Y1 - 2017/7/2
N2 - Nash non-cooperative power game can be effectively used to find the power equilibrium point to enhance edge user throughput in downlink multi-user multiple-input multipleoutput (MU-MIMO) wireless networks. However, the power strategy space of the existing Nash non-cooperative power games are generally statically pre-determined without adapting to the changing wireless environment. To address this problem, we explore a novel framework of Nash non-cooperative power game with dynamic and environment-adaptive power strategy space. Then, we propose a non-cooperative water-filling power game with pricing (WFPGP), wherein the power strategy space is dynamically determined by iterative water-filling algorithm. We derive the sufficient condition for the existence and uniqueness of the WFPGP game which can be implemented in a distributed manner. Simulation results are used to compare the performance of WFPGP with the other Nash non-cooperative power games and confirm the stable and superior performance advantages of WFPGP.
AB - Nash non-cooperative power game can be effectively used to find the power equilibrium point to enhance edge user throughput in downlink multi-user multiple-input multipleoutput (MU-MIMO) wireless networks. However, the power strategy space of the existing Nash non-cooperative power games are generally statically pre-determined without adapting to the changing wireless environment. To address this problem, we explore a novel framework of Nash non-cooperative power game with dynamic and environment-adaptive power strategy space. Then, we propose a non-cooperative water-filling power game with pricing (WFPGP), wherein the power strategy space is dynamically determined by iterative water-filling algorithm. We derive the sufficient condition for the existence and uniqueness of the WFPGP game which can be implemented in a distributed manner. Simulation results are used to compare the performance of WFPGP with the other Nash non-cooperative power games and confirm the stable and superior performance advantages of WFPGP.
KW - Iterative waterfilling
KW - Multi-user multiple-input multiple-output
KW - Nash non-cooperative game
KW - Pricing game
UR - https://www.scopus.com/pages/publications/85045273138
U2 - 10.1109/VTCFall.2017.8288173
DO - 10.1109/VTCFall.2017.8288173
M3 - 会议稿件
AN - SCOPUS:85045273138
T3 - IEEE Vehicular Technology Conference
SP - 1
EP - 6
BT - 2017 IEEE 86th Vehicular Technology Conference, VTC Fall 2017 - Proceedings
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 86th IEEE Vehicular Technology Conference, VTC Fall 2017
Y2 - 24 September 2017 through 27 September 2017
ER -