Skip to main navigation Skip to search Skip to main content

Decomposing polygon meshes for interactive applications

  • X. Li
  • , Wing Woon Tong Wing Woon
  • , Seng Tan Tiow Seng Tan
  • , Z. Huang
  • National University of Singapore

Research output: Contribution to conferencePaperpeer-review

148 Scopus citations

Abstract

This paper discusses an efficient and effective framework to decompose polygon meshes into components. This is useful in various interactive graphics applications, such as, mesh editing, establishing correspondence between objects for morphing, computation of bounding volume hierarchy for collision detection and ray tracing. In this paper, we formalize the notion of a component as a sub-volume of an object with homogeneous geometric and topological features. Next, we describe the proposed framework, which adapts the idea of edge contraction and space sweeping to decompose an object automatically. Finally, we demonstrate an application of this framework to improve bounding volume hierarchies constructed by state-of-the-art collision detection systems such as RAPID and QuickCD.

Original languageEnglish
Pages35-42
Number of pages8
DOIs
StatePublished - 2001
Externally publishedYes
Event2001 Symposium on Interactive 3D Graphics - Research Triangle Park, NC, United States
Duration: 19 Mar 200121 Mar 2001

Conference

Conference2001 Symposium on Interactive 3D Graphics
Country/TerritoryUnited States
CityResearch Triangle Park, NC
Period19/03/0121/03/01

Keywords

  • Collision Detection
  • Components
  • Geometric Modeling
  • Morphing
  • Ray Tracing
  • Shape
  • Spatial Data Structures

Fingerprint

Dive into the research topics of 'Decomposing polygon meshes for interactive applications'. Together they form a unique fingerprint.

Cite this