Collision avoidance in an agent system for crowd simulation

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Scopus citations

Abstract

Aiming at precisely modelling people's ability to avoid collisions in crowded circumstances, as well as reducing the computation load for collision avoidance in large-scale crowd simulation, a collision avoidance method based on a set of rules and strategies for an agent system is proposed. Inspired by the pedestrian movement logic of 'perception-decision-action', a group of collision avoidance rules is designed according to the analysis of obstacle perception and collision detection. When an agent encounters an obstacle, it evaluates its situation and takes action to avoid the collision by looking through the collision avoidance rule tables. Obstacle perception is analyzed by using geometric visual model, and collision detection by using the angle between the observer and obstacle. Simulation results of several scenarios show this rule-based method avoids collisions effectively, and simulation is very similar to the actual crowd behaviors.

Original languageEnglish
Title of host publication2017 13th IEEE Conference on Automation Science and Engineering, CASE 2017
PublisherIEEE Computer Society
Pages1380-1385
Number of pages6
ISBN (Electronic)9781509067800
DOIs
StatePublished - 1 Jul 2017
Event13th IEEE Conference on Automation Science and Engineering, CASE 2017 - Xi'an, China
Duration: 20 Aug 201723 Aug 2017

Publication series

NameIEEE International Conference on Automation Science and Engineering
Volume2017-August
ISSN (Print)2161-8070
ISSN (Electronic)2161-8089

Conference

Conference13th IEEE Conference on Automation Science and Engineering, CASE 2017
Country/TerritoryChina
CityXi'an
Period20/08/1723/08/17

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