TY - GEN
T1 - Collision avoidance in an agent system for crowd simulation
AU - Wei, Yaonan
AU - Wei, Junhu
AU - Zou, Jianhua
N1 - Publisher Copyright:
© 2017 IEEE.
PY - 2017/7/1
Y1 - 2017/7/1
N2 - Aiming at precisely modelling people's ability to avoid collisions in crowded circumstances, as well as reducing the computation load for collision avoidance in large-scale crowd simulation, a collision avoidance method based on a set of rules and strategies for an agent system is proposed. Inspired by the pedestrian movement logic of 'perception-decision-action', a group of collision avoidance rules is designed according to the analysis of obstacle perception and collision detection. When an agent encounters an obstacle, it evaluates its situation and takes action to avoid the collision by looking through the collision avoidance rule tables. Obstacle perception is analyzed by using geometric visual model, and collision detection by using the angle between the observer and obstacle. Simulation results of several scenarios show this rule-based method avoids collisions effectively, and simulation is very similar to the actual crowd behaviors.
AB - Aiming at precisely modelling people's ability to avoid collisions in crowded circumstances, as well as reducing the computation load for collision avoidance in large-scale crowd simulation, a collision avoidance method based on a set of rules and strategies for an agent system is proposed. Inspired by the pedestrian movement logic of 'perception-decision-action', a group of collision avoidance rules is designed according to the analysis of obstacle perception and collision detection. When an agent encounters an obstacle, it evaluates its situation and takes action to avoid the collision by looking through the collision avoidance rule tables. Obstacle perception is analyzed by using geometric visual model, and collision detection by using the angle between the observer and obstacle. Simulation results of several scenarios show this rule-based method avoids collisions effectively, and simulation is very similar to the actual crowd behaviors.
UR - https://www.scopus.com/pages/publications/85044943673
U2 - 10.1109/COASE.2017.8256295
DO - 10.1109/COASE.2017.8256295
M3 - 会议稿件
AN - SCOPUS:85044943673
T3 - IEEE International Conference on Automation Science and Engineering
SP - 1380
EP - 1385
BT - 2017 13th IEEE Conference on Automation Science and Engineering, CASE 2017
PB - IEEE Computer Society
T2 - 13th IEEE Conference on Automation Science and Engineering, CASE 2017
Y2 - 20 August 2017 through 23 August 2017
ER -