TY - GEN
T1 - ChopTags
T2 - 19th Annual IEEE International Conference on Sensing, Communication, and Networking, SECON 2022
AU - Cai, Haofan
AU - Wang, Ge
AU - Leyva, Josue
AU - Pham, Ian
AU - Han, Jinsong
AU - Chen, Shigang
AU - Qian, Chen
N1 - Publisher Copyright:
© 2022 IEEE.
PY - 2022
Y1 - 2022
N2 - Identifying item-item and user-item interactions is an essential requirement of many ubiquitous computing applications. Recently methods of physically altering RFID tag hardware have been proposed to enable recognizing certain interactions. However, they do not address the problem that when a large number of tags exist in the environment and concurrent interactions may happen, the system may not be able to identify these interactions accurately or efficiently. We propose ChopTags, a low-cost and accurate interaction identification using passive RFID tags, with applications including automatic chess notation, shipment storage tracking, interactive libraries/retail stores/classrooms, and smart conference badges to track the attendees who had conversations. Each ChopTags module contains a passive tag chip and an antenna that are separated and can only be read when the chip is in contact with an antenna (from another pairing ChopTags module). ChopTags costs cheap hardware to scale to many users and items, achieves near 100% accuracy in complex environments, and is easy to use for children, seniors, and others who have difficulty of operating smart devices. We resolve a number of challenges of using ChopTags including improving query throughput/accuracy and identifying concurrent interactions. We build two prototypes based on ChopTags: 1) a chess auto-notation system and 2) a tag array for user interactions. ChopTags allows tracking the moves of 96 tag modules for the chess game with almost 100% accuracy and no prior work can achieve this.
AB - Identifying item-item and user-item interactions is an essential requirement of many ubiquitous computing applications. Recently methods of physically altering RFID tag hardware have been proposed to enable recognizing certain interactions. However, they do not address the problem that when a large number of tags exist in the environment and concurrent interactions may happen, the system may not be able to identify these interactions accurately or efficiently. We propose ChopTags, a low-cost and accurate interaction identification using passive RFID tags, with applications including automatic chess notation, shipment storage tracking, interactive libraries/retail stores/classrooms, and smart conference badges to track the attendees who had conversations. Each ChopTags module contains a passive tag chip and an antenna that are separated and can only be read when the chip is in contact with an antenna (from another pairing ChopTags module). ChopTags costs cheap hardware to scale to many users and items, achieves near 100% accuracy in complex environments, and is easy to use for children, seniors, and others who have difficulty of operating smart devices. We resolve a number of challenges of using ChopTags including improving query throughput/accuracy and identifying concurrent interactions. We build two prototypes based on ChopTags: 1) a chess auto-notation system and 2) a tag array for user interactions. ChopTags allows tracking the moves of 96 tag modules for the chess game with almost 100% accuracy and no prior work can achieve this.
UR - https://www.scopus.com/pages/publications/85141154637
U2 - 10.1109/SECON55815.2022.9918168
DO - 10.1109/SECON55815.2022.9918168
M3 - 会议稿件
AN - SCOPUS:85141154637
T3 - Annual IEEE Communications Society Conference on Sensor, Mesh and Ad Hoc Communications and Networks workshops
SP - 244
EP - 252
BT - 2022 19th Annual IEEE International Conference on Sensing, Communication, and Networking, SECON 2022
PB - IEEE Computer Society
Y2 - 20 September 2022 through 23 September 2022
ER -