TY - GEN
T1 - Auction-Based Dynamic Resource Allocation in Social Metaverse
AU - Liu, Nan
AU - Luan, Tom H.
AU - Wang, Yuntao
AU - Liu, Yiliang
AU - Su, Zhou
N1 - Publisher Copyright:
© 2023 IEEE.
PY - 2023
Y1 - 2023
N2 - The emergence of the Metaverse has brought forth a new era of social networks, offering immersive virtual spaces for users to engage in social activities. However, the resource-intensive nature of rendering avatars and virtual scenes places considerable strain on end devices. To improve the Quality of Experience (QoE) for users, the utilization of edge servers' resources becomes crucial. Moreover, accommodating the diverse QoE requirements and time dynamics of users (e.g., user join/departure, and social activities) escalates the complexity of resource allocation. In this paper, we propose an auction-based dynamic resource allocation algorithm to efficiently and economically allocate various limited resources (e.g., CPU, GPU, RAM, and VRAM) of edge servers to social user groups in a rapid and decentralized manner. First, with heterogeneous and dynamic varying resources at each Planet (i.e., edge server to host Metaverse users), we design an optimal Planet access scheme to help social user groups to determine which Planet to connect. Second, considering the dynamic nature of social applications, e.g., users dynamically join and depart the network with dynamic requirements on resources, we present a multi-round auction game between social user groups and edge servers to compete for the dynamic multi-dimensional resources before each scheduled time period. By using the above mechanisms, our scheme optimizes the dynamic resource utilization by considering the social feature of Metaverse. Using extensive simulations, we demonstrate that the proposed algorithm dynamically and effectively allocates resources for social Metaverse activities, outperforming conventional allocation approaches.
AB - The emergence of the Metaverse has brought forth a new era of social networks, offering immersive virtual spaces for users to engage in social activities. However, the resource-intensive nature of rendering avatars and virtual scenes places considerable strain on end devices. To improve the Quality of Experience (QoE) for users, the utilization of edge servers' resources becomes crucial. Moreover, accommodating the diverse QoE requirements and time dynamics of users (e.g., user join/departure, and social activities) escalates the complexity of resource allocation. In this paper, we propose an auction-based dynamic resource allocation algorithm to efficiently and economically allocate various limited resources (e.g., CPU, GPU, RAM, and VRAM) of edge servers to social user groups in a rapid and decentralized manner. First, with heterogeneous and dynamic varying resources at each Planet (i.e., edge server to host Metaverse users), we design an optimal Planet access scheme to help social user groups to determine which Planet to connect. Second, considering the dynamic nature of social applications, e.g., users dynamically join and depart the network with dynamic requirements on resources, we present a multi-round auction game between social user groups and edge servers to compete for the dynamic multi-dimensional resources before each scheduled time period. By using the above mechanisms, our scheme optimizes the dynamic resource utilization by considering the social feature of Metaverse. Using extensive simulations, we demonstrate that the proposed algorithm dynamically and effectively allocates resources for social Metaverse activities, outperforming conventional allocation approaches.
KW - Social Metaverse
KW - auction game
KW - dynamic resource allocation
UR - https://www.scopus.com/pages/publications/85197518173
U2 - 10.1109/MSN60784.2023.00098
DO - 10.1109/MSN60784.2023.00098
M3 - 会议稿件
AN - SCOPUS:85197518173
T3 - Proceedings - 2023 19th International Conference on Mobility, Sensing and Networking, MSN 2023
SP - 669
EP - 676
BT - Proceedings - 2023 19th International Conference on Mobility, Sensing and Networking, MSN 2023
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 19th International Conference on Mobility, Sensing and Networking, MSN 2023
Y2 - 14 December 2023 through 16 December 2023
ER -