Abstract
Since real-time, continuity and synchronization are the key problems in the distributed multimedia communication, more specially, they are concerned with the dismatch of rate between the network transmission and playback as a result of network delay or dither, three strategies were put forward. They are: (1) both the source and destination node obey the time sequence restrain in the process of multimedia communication; (2) the destination node prefetches some multimedia objects; (3) both the source and destination node are set with a boundary buffer. The approach has been verified by application.
| Original language | English |
|---|---|
| Pages (from-to) | 5-8, 13 |
| Journal | Hsi-An Chiao Tung Ta Hsueh/Journal of Xi'an Jiaotong University |
| Volume | 33 |
| Issue number | 9 |
| State | Published - Sep 1999 |