Approximating uniform triangular meshes in polygons

  • Franz Aurenhammer
  • , Naoki Katoh
  • , Hiromichi Kojima
  • , Makoto Ohsaki
  • , Yinfeng Xu

Research output: Contribution to journalConference articlepeer-review

11 Scopus citations

Abstract

We consider the problem of triangulating a convex polygon using n Steiner points under the following optimality criteria: (1) minimizing the overall edge length ratio; (2) minimizing the maximum edge length; and (3) minimizing the maximum triangle perimeter. We establish a relation of these problems to a certain extreme packing problem. Based on this relationship, we develop a heuristic producing constant approximations for all the optimality criteria above (provided n is chosen sufficiently large). That is, the produced triangular mesh is uniform in these respects. The method is easy to implement and runs in O(n2log n) time and O(n) space. The observed runtime is much less. Moreover, for criterion (1) the method works - within the same complexity and approximation bounds - for arbitrary polygons with possible holes, and for criteria (2) and (3) it does so for a large subclass.

Original languageEnglish
Pages (from-to)879-895
Number of pages17
JournalTheoretical Computer Science
Volume289
Issue number2
DOIs
StatePublished - 30 Oct 2002
EventComputing and Combinatorics (COCOON 2000) - Sydney, NSW, Australia
Duration: 1 Jul 20001 Jul 2000

Keywords

  • Approximation
  • Delaunay triangulation
  • Triangular mesh
  • Uniform mesh

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