TY - JOUR
T1 - An Efficient 3D Plenoptic Representation for Approximating a Path of Motion to a Curved Line
AU - Bing, Cheng
AU - Ying, Wang
AU - Nanning, Zheng
AU - Zhengzhong, Bian
N1 - Publisher Copyright:
© 2005 World Scientific Publishing Company.
PY - 2005/4/1
Y1 - 2005/4/1
N2 - We constrain camera motion to a curved line, and capture panoramic images at discrete points along the line. An efficient 3D plenoptic representation is created using the panoramic images. The method does not need to recover geometric models of the scene and the new view is gotten directly from the sampled images of the scene. Moreover, the user can observe significant parallax and lighting changes at a point away from the sampling line. Compared with 4D plenoptic representation, such as lumigraph or light field, the amount of data is much decreased. By combining this 3D plenoptic function with the other plenoptic functions (3D or 4D), a larger scene can be represented. This representation has good storage and computational efficiency, and is very easy to capture. This paper discusses a complete working system, from capturing and construction to rendering of linear mosaics, using synthetic environments and real scenes.
AB - We constrain camera motion to a curved line, and capture panoramic images at discrete points along the line. An efficient 3D plenoptic representation is created using the panoramic images. The method does not need to recover geometric models of the scene and the new view is gotten directly from the sampled images of the scene. Moreover, the user can observe significant parallax and lighting changes at a point away from the sampling line. Compared with 4D plenoptic representation, such as lumigraph or light field, the amount of data is much decreased. By combining this 3D plenoptic function with the other plenoptic functions (3D or 4D), a larger scene can be represented. This representation has good storage and computational efficiency, and is very easy to capture. This paper discusses a complete working system, from capturing and construction to rendering of linear mosaics, using synthetic environments and real scenes.
KW - Plenoptic function
KW - image-based rendering
KW - linear mosaic
KW - virtual environments
UR - https://www.scopus.com/pages/publications/85073061257
U2 - 10.1142/S0219467805001811
DO - 10.1142/S0219467805001811
M3 - 文章
AN - SCOPUS:85073061257
SN - 0219-4678
VL - 5
SP - 397
EP - 412
JO - International Journal of Image and Graphics
JF - International Journal of Image and Graphics
IS - 2
ER -