A motion rehabilitation self-training and evaluation system using Kinect

  • Wei Pei
  • , Guanghua Xu
  • , Min Li
  • , Hui Ding
  • , Sicong Zhang
  • , Ailing Luo

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

22 Scopus citations

Abstract

Stroke patients usually have difficulties to conduct rehabilitation training themselves, due to no rehabilitation evaluation in time and dependence on doctors. In order to solve this problem, this paper proposes a motion rehabilitation and evaluation system based on the Kinect gesture measuring technology combining VR technology as well as traditional method of stroke rehabilitation. Real-time rehabilitation motion feedback is achieved by using Kinect motion capturing, customized skeleton modeling, and virtual characters constructed in Unity3D. The jitter problem of virtual characters following motion using Kinect is solved. Fidelity and interactivity of virtual rehabilitation training is improved. Our experiment validated the feasibility of this system preliminarily.

Original languageEnglish
Title of host publication2016 13th International Conference on Ubiquitous Robots and Ambient Intelligence, URAI 2016
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages353-357
Number of pages5
ISBN (Electronic)9781509008216
DOIs
StatePublished - 21 Oct 2016
Event13th International Conference on Ubiquitous Robots and Ambient Intelligence, URAI 2016 - Xian, China
Duration: 19 Aug 201622 Aug 2016

Publication series

Name2016 13th International Conference on Ubiquitous Robots and Ambient Intelligence, URAI 2016

Conference

Conference13th International Conference on Ubiquitous Robots and Ambient Intelligence, URAI 2016
Country/TerritoryChina
CityXian
Period19/08/1622/08/16

Keywords

  • Kinect
  • Motion rehabilitation
  • Stroke
  • Virtual guidance

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