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A game theory approach for multiple design tasks schedule

  • Shandong University of Technology
  • Xi'an Jiaotong University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This paper presents a new kind of scheduling solution for multiple design tasks in networked developing environments. The main contributions of this study can be focused on three points: The first is to distinguish the concepts and contents of the task scheduling in the networked developing environments. The second is to construct a game-theory mathematical model to deal with this new multiple design tasks scheduling problem. In the presented mathematical model, the players, strategies and payoff are given separately. Therefore, obtaining the optimal scheduling results is determined by the Nash equilibrium (NE) point of this game. In order to find the NE point, a genetic algorithm (GA)-based solution algorithm to solve this mathematical model is proposed. Finally, a numerical case study is presented to demonstrate the feasibility of the methods.

Original languageEnglish
Title of host publicationAdvanced Mechanical Engineering
Pages163-166
Number of pages4
DOIs
StatePublished - 2010
Event2010 International Conference on Advanced Mechanical Engineering, AME 2010 - Luoyang, China
Duration: 4 Sep 20105 Sep 2010

Publication series

NameApplied Mechanics and Materials
Volume26-28
ISSN (Print)1660-9336
ISSN (Electronic)1662-7482

Conference

Conference2010 International Conference on Advanced Mechanical Engineering, AME 2010
Country/TerritoryChina
CityLuoyang
Period4/09/105/09/10

Keywords

  • Genetic algorithm
  • Nash equilibrium point
  • Non-cooperation game
  • Task schedule

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